                              Legacy of Llylgamyn

     This is the list of all of the riddles in the third Wizardy with their
location [in brackets] and the solutions at the end.

            [ 4E 19N 2U]
 I am around you always, But you have never seen me. You would never leave me,
But were I gone, You would not cry out for me.
 What am I? -- { air }

            [ 7E 11N 2U]
 An elegantly dressed woman with a whip Demands, "What`s the password boys?"
 -- { Abdul Sent You }

            [18E 11N 4U]
 Ours is an uneasy friendship, Your fathers toiled long to tame me, But even
now I will go my own way If you do not tend me well. I am a powerful destroyer,
Yet my frailty is great.
 What am I? -- { fire }

            [ 5E 13N 5U]
 I am of the deck of seventy-eight, And victory I foretell. Two bold steeds
draw me forth, And stars shine from my crown.
 What card am I? -- { the chariot }

            [11E  4N 6U]
 On my roll, you move forward; My turn is your turn.
 What am I? -- { wheel }

            [19E 17N 6U]
 Black figure on a black horse, He carries the white rose. The rising sun --
change will come It follows wherever he goes.
 What card am I? -- { death }


   The following lists the location of all of the special items in the third
Wizardry.

    Item           Location
    ----           --------

    Staff of Earth    7E  1N 2U
    Amulet of Air    11E 19N 2U
    Rod of Fire       4E  7N 5U
    Crystal of Good  12E 10N 5U
    Crystal of Evil   7E 17N 4U
    Orb of Mhuuzfes  13E  2N 6U
    Ord of Earithin  17E 17N 6U


     The following lists the locations of all of the stairways in the third
Wizardry.  A "G" in the comments section means that any party climbing them
must not have a good aligned member. A "E" in the comments section means that
any party climbing them must not have an evil aligned member.  A "~" in the
comments section means that the stairway is a one-way stairway from the first
location to the second.

   Location   Commends   Location
   --------   --------   --------

 19E 14N 1U      G        2E  2N 3U
 19E 13N 1U      E       19E  0N 2U
  7E  6N 1U      G       18E  0N 5U
  7E  7N 1U      E        7E  0N 4U
  0E 19N 2U      E       10E  2N 4U
 10E  8N 2U      E~      13E 13N 4U
  0E  1N 3U      G       11E  0N 5U
 19E 14N 4U      E        5E  0N 6U
 12E 13N 4U      E~       2E 11N 2U
  0E 13N 5U      G       14E  0N 6U

     The goal of the game is to return the Orb of Earithin to the City of
Llylgamyn.  The orb is on the sixth level passed the dragon L'kbreth. The
dragon will only let parties by that have a neutral crystal.  A neutral crystal
is obtained by destroying both a good and an evil crystal by invoking them in
the presence of the other.  For example, a good character with both the good
and the evil crystal would invoke the special powers of the good crystal.  This
would form a neutral crystal.  A party may walk over water if they are carrying
a "ship in bottle" which is found on the fourth level. If you have any
questions, leave E-mail to Lord Actinius.
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